for Over 10 years I have directED HIGHLY experimental, POWERFUL IMMERSIVE EXPERIENCES WHICH combine storytelling with future-facing technology, AND turn IMPOSSIBLE ideas into reality.
Storm is an atmospheric Virtual Reality survival game. You wake up in an intense snowstorm, you’re slowly freezing to death. You don't know where you are, who you are, and how you got here. The wind and cold drive you forwards. You have to get warm, or you will die.
Storm evokes our primal instincts - survival. The beautiful, cinematic weather elements in the game were all built in Unreal Engine. You find yourself stuck outside of a small hut, in a severe snow storm. As you slowly move forward a bigger question rises: who are you?
ROK - WEBVR
Rok is a Virtual Reality film for the Google Daydream, coming out soon. Inspired by a mythological creature from thousands of years ago. Rok is a very old story of a creature brought back to life using cutting edge, 360 live-action footage and 3d animation. And of course, the voice of the legendary English actor Simon Callow.
The film captures the thoughts of an old tired creature, longing for a time in the past. This VR experience allows you to fly alongside Rok, a giant, winged-creature who once inspired fear, in your phone's browser. Rok was filming in Ireland along the Atlantic coast.
The new Prius is the perfect getaway car. We set out to prove just that, with three technology experiments, each invented to show off a different feature of the car. Each of the experiments involved a complex mix of technological challenges and all visual effects had to be done in-camera, without any post-production effects.
To celebrate Piaget’s new Polo S watch, the brand invited fans to experience the epitome of timeless luxury: the Polo match. I directed Piaget’s first-ever 360° VR experience that allowed fans everywhere to experience Polo head-on, making the otherwise elusive sport accessible to everyone.
I partnered with Samsung and the Royal Shakespeare Company to launch a new app starring famous actors, a rapper and a beatboxer to bring Shakespeare to life for 11-18 year olds. The Android app, called RE:Shakespeare, features interactive games and videos and is hosted by RSC ambassador, David Tennant. It also features actress Tamsin Greig, beatbox artist Shlomo, rapper and poet Akala, and RSC director, Iqbal Khan.
I worked with DDB Paris and the legendary director Koji Morimoto of Akira and Animatrix fame, to create an interactive film that would discourage teens in France from smoking. The result is the worlds first interactive anime, and allows the viewer to be an active part of a traditionally animated short film.
I worked with Water.org to make a powerful and emotional 360º VR film, premiered at the launch of the 2016 Sundance Film Festival. The film sheds light on the challenges that come with not having clean drinking water, showing someone’s life before and after they have water access.
I partnered with Lexus and Team One in LA to create “Elevate,” a cinematic VR experience starring Christian Vande Velde, who talks about his love for cycling, his life experiences, and ‘why he rides’.
Viewers see the world from Christian’s perspective, as he rides through a 360º view of the iconic mountains in Malibu.
FIND YOUR WAY TO OZ
“Find Your Way to Oz” is a Google Chrome Experiment I directed for Google and Disney. It allows you to take an interactive journey through a Kansas circus. You are swept up by a massive storm which leads you to the land of Oz. In this project our goal was to combine the richness of cinema with the technical capabilities of the browser to create a fun, immersive experience that users can form a strong connection with.
Mother London have long positioned the Stella Artois brand with the cool side of classic French cinema. For their latest campaign they wanted to bring on-board immersive theatre innovators Punchdrunk, to work with me to combine an immersive mix of real-life cinematic theatre and online interactive storytelling.
SPEAKING & WRITING
I gave a talk about Long Term VR in Amsterdam, to discuss the challenge of making VR work that lasts, and 'going beyond the gimmick'.
ESSAY: SHOOTING 360
A short photo essay with some lessons learned in Honduras, while filming a VR film for for Water.org, Read more: Here
SCHOOL OF MACHINES
I worked with the School of Machines on a month-long Virtual Reality workshop for young passionate people in Berlin.
I did another talk at the wonderful OFFF Festival in Barcelona, talking about my latest work and the technical challenges to make great creative work.
An article for Campaign USA, about how we can make VR experiences that last 10 years, not just 10 minutes. Read more: Here
NORDIC VR MEETUP
I spoke at the Nordic VR Meetup in Copenhagen about Lexus Elevate and Water.org, and day-to-day VR production.